In February 2005 I was rereading Jack L. Chalker's inventive Well World series when I heard that he had died. I was experimenting with the GURPS 4e rules at the time, creating racial templates from the books as an exercise; this was purely for my own benefit, but under the circumstances I have decided to put them up on my site as a small tribute to an author whose work I have enjoyed.
This is not a full conversion, as my (stalled) Sector General pages are supposed to be; just some notes.
Technological limits of the hexes are an aspect of the environment, not of the inhabitants. Individuals may or may not have Low TL (p.B22); it does not belong in any racial template (but see Glathriel). TL9 would be a good choice for the base TL of a campaign set on the Well World.
"Magic" on the Well World is simply a manifestation of Markovian-level technology, and manifests as special abilities of the inhabitants of certain hexes. These abilities are built into the racial templates.
This page originally found at http://www.elvwood.org/GURPS/WellWorld/index.html
Last updated: 22 March 2005